Is Skyrim Worth It



Skyrim is also a world that encourages exploration. The game has a central plot – and it’s a good one – but Skyrim is a game where side quests never feel like side quests, just another facet of. So, I was wondering if the Skyrim Legendary Edition for the PS3 is completely worth it when it comes down to money and resett. For anyone who has ever wanted to explore those fantasy worlds, Skyrim is nothing short of a dream come true. Verdict The fifth Elder Scrolls game is a worth successor to Oblivion, and one of the.

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Skyrim is short for The Elder Scrolls V: Skyrim. As stated by its name, it is the fifth installment of The Elder Scrolls series made by Bethesda, which consists of action RPGs set in the fantasy world of Nirn. Like its predecessors, Skyrim boasts an open world in the sense that players can explore the setting at their leisure instead of being forced to rush about from place to place in a railroaded plot, which is one of the reasons behind not just its success but also the success of The Elder Scrolls series as a whole.

For seasoned RPG veterans, Skyrim has lost some of its luster over the past few years, but for those who have yet to see what it has to offer, it’s definitely worth a purchase. Any RPG fan should.

For an indication of Skyrim’s success, it is important to note that it has sold more than 20 million copies since it came out in 2011. This translates to more than $1.3 billion in sales revenues, which in turn, translates to more than $1.2 billion in profit for Bethesda once its development and marketing budget of $85 million has been factored in. As a result, it is no exaggeration to point out that this makes Skyrim one of the most successful games of all genres on all platforms of all time. (1)

After all, more than 20 million copies is more than enough to make it one of the best-selling games of all genres on all platforms of all time, more so than famous names such as Halo, Gears of War, and even some of the less successful installments in famous franchises such as Mario, Pokemon, and Call of Duty. This is particularly notable because Skyrim’s success can be seen as a refutation to a number of common beliefs, which range from single-player games being on their way out to western fantasy RPGs having no appeal for a mainstream audience. (2)

What Is Skyrim Worth?

Is Skyrim For Ps4 Worth It

However, it should be noted that Bethesda’s profit on Skyrim should not be seen as being the same as Skyrim’s value. In part, this is because Skyrim is still being sold, meaning that its number of sales can be expected to continue rising for years and years to come. Although this is something that happens with a lot of games to some extent, this is particularly relevant for Skyrim because of its nature as an open world game as well as the stream of new content that is being pumped out by its active community of fans. As a result, Skyrim’s current profit falls short of its eventual profit over the entire course of its existence, meaning that its value should be more though not much more than the numbers that have been presented so far.

Furthermore, it should be noted that Skyrim has created a fair amount of goodwill for Bethesda, which in turn, means an increased chance for players who liked Skyrim to buy other Elder Scrolls games as well as other Bethesda games in the future. Although this potential for future profits is not as good as actual profits, it is nonetheless worth something on its own. However, coming up with a value for this accumulated goodwill is pointless, both because goodwill cannot be valued until a brand has been sold and because Skyrim is not a franchise in its own right but an installment in the Elder Scrolls franchise, meaning that the goodwill generated by it cannot be separated from the goodwill generated by the rest of the games.

What Is the Elder Scrolls Franchise Worth?

Is Skyrim Worth It

In total, the Elder Scrolls franchise consists of multiple installments as well as a number of spin-offs:

Is Skyrim Dlc Worth It

1. The first Elder Scrolls game is The Elder Scrolls: Arena in 1994, which was inspired by pen and paper RPGs as well as the Ultima Underworld franchise that was popular at the time. It was never meant to be an action RPG, but over time, it picked up more and more RPG elements until it became recognizable as the earliest predecessor to Skyrim. Initially, it received a distribution of no more than 20,000 copies because of marketing concerns as well as Bethesda’s low market power at the time, but its sales increased more and more as awareness spread through word-of-mouth marketing. (3)

2. In 1996, The Elder Scrolls: Daggerfall was released in order to ride on the momentum of Bethesda’s initial success. It boasted a number of improvements on its predecessor’s RPG elements, while also drawing influence from a wider range of sources that those that had led to Arena. On the whole, Daggerfall had some success, but the franchise as a whole remained relatively low-key at this time. (3)

3. After Daggerfall, Bethesda started on Battlespire and Redguard, which were based in the same setting as the rest of the games but took a different direction in the sense that they cut down on the RPG elements while shrinking the size of the game world. As a result, they met with a poor reception from Bethesda’s fans, who were interested in the franchise because of the elements that had been excised. (3)

4. In response to the failures of Battlespire and Redguard, Bethesda released The Elder Scrolls III: Morrowind in 2002 and The Elder Scrolls IV: Oblivion in 2006. Having learned its lesson, Bethesda focused on making these installments bigger and better than their predecessors by using the latest techniques and technologies, thus resulting in more realistic but also more expensive-to-make games. (3)

5. Since Skyrim, Bethesda has released The Elder Scrolls Online, which retain its predecessors’ nature as action RPGs but adapted for an online game. Originally, players needed a subscription to play, but poor sales resulted in the cancellation of that requirement as well as a shift in focus to selling DLCs. (3)

Evaluating the Elder Scrolls Franchise

There are few numbers available on sales for the Elder Scrolls franchise, which makes it difficult to evaluate its worth on the whole. However, it is important to note that Skyrim has been responsible for the bulk of its sales, seeing as how Morrowind and Oblivion sold 4 million and 3 million copies respectively while Elder Scrolls Online managed no more than 770,000 users 3 months after its launch. (5) As a result, while the Elder Scrolls franchise still possesses plenty of potential for future profits, it is clear that there is a limit to how much the goodwill of Bethesda’s fans can be stretched before they choose to play something else. Bethesda learned its lesson from its previous flops, but it remains to be seen whether it will learn its lesson from its online failure.

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One of the biggest Nintendo Switch surprises came in the form of a game that most people will be familiar with: Skyrim. From the very start, Nintendo has been advertising Skyrim on the Switch, and for good reason, as this is the first time we’ve seen Bethesda’s epic open-world Elder Scrolls series come to Nintendo consoles. As exciting as it may be, Skyrim has been available on various platforms for six years now, and many gamers have already seen what its frozen landscape has to offer. With that in mind, is Skyrim worth purchasing again just because it’s now available on the Switch?

Before we really dive in, let’s just get this out of the way first: if you’ve never played Skyrim, you enjoy RPGs, and you own a Switch, you should absolutely buy it. For seasoned RPG veterans, Skyrim has lost some of its luster over the past few years, but for those who have yet to see what it has to offer, it’s definitely worth a purchase. Any RPG fan should play an Elder Scrolls game at some point, and Skyrim is arguably as good as any of them.

But what if you’ve played Skyrim to death already? That’s the camp I fall into. Between PC, Xbox 360, and PS3 (yes, really – all three platforms), my time playing Skyrim totals somewhere in the multiple hundreds of hours. I’ve clocked 300 hours on PC alone, thanks in large part to a healthy mod scene that allows me to make each playthrough vastly different. In short, Skyrim is one of my favorite games of all time, as many Bethesda games eventually become.

Worth

On the other side of the coin, there’s a certain level of burnout that comes along with those almost obsessive Skyrim hot streaks that can last for weeks. I’ve seen the opening hours of Skyrim so many times that I’ve come to loathe them. At this point, I think I could put down Skyrim forever and be satisfied with the time I’ve spent with it.

It kind of took me by surprise, then, that I’ve been so eager to play Skyrim on Switch since downloading it a week ago. Make no mistake, this is vanilla Skyrim in all of its glory, so there’s nothing particularly special about it, save for the portability factor. As it turns out, that’s a bigger draw than I thought it would be.

The novelty of being able to play Skyrim whenever I happen to have my Switch on me is great. I don’t need to be tethered to my TV or my desk to continue my dragon-slaying adventures. I can be in bed, I can be traveling, or I can be in places decent people are uncomfortable talking about, and I’ve got Skyrim ready to go.

Is Skyrim Remastered Worth It

Skyrim

Is Skyrim Worth Buying

Skyrim

That is very cool, and I don’t know when that novelty is going to fizzle out, but it hasn’t yet. If anything, it’s helped me push through the opening hours I’m so tired of and get to the meat of the game, where you start to figure out your character and things begin to take off. For whatever it’s worth, that novelty has pushed me waist deep back into Skyrim, and I’m excited to keep playing.

If you’ve played Skyrim on consoles and the portability factor gets you excited to dive back in, then it’s definitely worth buying on the Switch. When held up against the PC, Xbox One, and PS4 releases, this will easily be the worst-looking version of Skyrim, but honestly, graphics fidelity shouldn’t be the reason you buy it. The game is six years old after all, so of course it’s going to be lackluster in the graphics department (nevermind the fact that it was a little underwhelming when it was brand new).

For those who’ve done most of their Skyrim adventuring on PC, making a positive recommendation isn’t quite as easy. After years of modding the ever-loving crap out of Skyrim (which is basically your duty as a PC player), it’s certainly somewhat jarring to return to vanilla Skyrim. Though this has all of the DLC Bethesda released for the game, there still isn’t a whole lot here for those who have spent the past six years modding Skyrim into their ideal game.

The new features in the Switch version are neat, but they aren’t game changing in any sense. Amiibo support is cool, and the ability to get Legend of Zelda-themed items by scanning one of the many Zelda amiibo is a nice little call out to the series. You can scan any amiibo figure you own once a day and receive a chest with (seemingly) leveled loot, so if you have a decent collection, scanning Amiibo could definitely give you a leg up when it comes to outfitting your hero in gear and growing your coin purse. They’ll offer a nice jump start for anyone who has already played Skyrim before, but beyond that, Amiibo support is just a little bonus that you can survive without.

Motion controls, on the other hand, aren’t anything worth getting excited about. I’m sure there are a few people out there who will really get into them, but to me, they feel worse in every way to traditional controls. This could very well be down to the fact that I simply don’t like motion controls, but regardless, they shouldn’t be a deciding factor in whether or not you play the game.

Portability is the biggest thing going for Skyrim on Switch. It’s great – really great – and I think it brings a fresh angle to a game that so many of us are already very familiar with. If the prospect of Skyrim on the go gets you just as excited as it got me, or if you’re far enough out from your last playthrough that you’re beginning to get that itch again, then Skyrim on Switch is worth diving into.

For everyone else – the people who are burned out entirely on Skyrim at this point or the players who have so many mods on their PC that it’s a wonder the game runs without crashing – I’d say Skyrim is still worth considering, but maybe after it goes on sale at some point down the road. Skyrim is great, but $60 is likely going to be too much for those who have had their fill elsewhere.

Is Skyrim Special Edition Worth It

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